After a spring of big changes — a new world model, a new way for time to pass, most of the game rewritten — we did something less exciting and more important. In early June 2026 we stopped adding features and reviewed the security of ManageFC from top to bottom.
We will not publish the details of what we found. Describing weaknesses, even fixed ones, helps the wrong people more than the right ones. What we can share is how we approached it and what it means for anyone trusting us with an account.
How we approached it
We looked at the service from three positions: as a visitor with no account, as a logged-in manager trying to reach things that should belong to someone else, and from the inside, checking how each part of the service is set up and protected. Every finding was written down with a severity and a fix, and every serious one was resolved before we went back to building features.
What it changed
In plain terms, the service now gives away less information about itself, exposes fewer moving parts to the internet, and is stricter about who and what can access sensitive data. The way the game handles what you type into it was reviewed so that it can never be misused, and the parts of the service only our team uses sit behind the same single, strict check.
Habits we kept
A one-off review fades quickly if the way you work does not change. Three habits came out of June and stayed:
- Secrets stay out of the code, always.
- Access is reviewed whenever the people working on the project change.
- Every update is followed by a real test of sign-up and sign-in, in a normal browser, because a security setting can quietly break a login form. We learned that one the hard way in August, as told in the registration post-mortem.
What you can do
Most account problems in online games still come from reused passwords. Choose a password you do not use anywhere else, and switch on two-factor authentication in your settings — it is required for the wallet and item screens anyway. If you ever notice something on your account you do not recognise, write to support@managefc.com.
Next in the diary: a quieter month under the hood.
- 11Build your own world — 211 countries, up to 40 leagues
- 12Your money, your units — currencies and expense periods
- 13A security review in June
- 14A quieter month under the hood
- 15When registration broke — a post-mortem
All 38 parts
- 1Why we're building ManageFC
- 2The first version — a world that ran on a clock
- 3Two-factor authentication for anything that touches money
- 4Why we deleted our battle pass
- 5Why ManageFC is English-only for now
- 6The inbox is the heart of the game
- 7Substitution plans, set-piece takers and a proper Christmas break
- 8The pivot — from one online world to a private world per save
- 9Rebuilding the game around private saves
- 10The bug that made time stand still
- 11Build your own world — 211 countries, up to 40 leagues
- 12Your money, your units — currencies and expense periods
- 13A security review in June
- 14A quieter month under the hood
- 15When registration broke — a post-mortem
- 16Players now age like players
- 17A season is 245 days
- 18Stepping into a live match
- 19One crest, everywhere
- 20From eight minutes to eighty-four seconds
- 21Recalibrating goals and morale
- 22Every word on screen, checked
- 23We audited our own website — and deleted what was not true
- 2415,000 matches to answer one question — do tactics matter?
- 25AI clubs finally choose their tactics
- 26Why you start in division 3
- 27The day the league tables froze
- 28Crises scaled to your division
- 29Half the game is played on a phone
- 30We redesigned the whole game — then rolled it back
- 31A stadium that grows with you
- 323D where it helps — the season rail and the tactics board
- 33The dressing room, and knowing when to start over
- 34Rewriting the guide and wiki with real numbers
- 35A new front door, and a blog
- 39ManageFC 3.0: why we closed the game, and what we rebuilt
- 40Your club's mailbox: everything that happens reaches you
- 41Objectives, a head coach and the end of a season




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