Game Rules
Before you read further
These rules exist to keep ManageFC fair, fun and safe โ for the players who load up a save tonight, for the players who only come back at the weekend, and for the players who will one day pay one euro to share a world with strangers in our Multi mode. They are written in plain English on purpose; if anything is unclear, ask in Discord and we will rewrite it.
Our product mantra is simple: we want a game people love, not one they cannot put down. That shapes every rule on this page. We do not punish you for taking a week off (vacation mode covers up to 90 days). We do not bury you in URGENT inbox messages (capped at three per day). We do not chase you with FOMO. In return, we ask that you do not chase the game with bots, exploits, multi-accounting, or behaviour that ruins the experience for everyone else.
ManageFC is in open beta. Mechanics evolve, prices may settle, and the rules below will stabilise at v1 once the first paid Multi season is live. Material changes are announced at least 14 days in advance through your in-game inbox and the Discord #announcements channel.
If you ever feel a rule has been misapplied to you, appeal it. You have 30 days, the email is support@managefc.com, and we respond within 14 days. The Contact page and our Discord are both open. Welcome aboard.
๐ค Fair Play & Conduct
ManageFC v2.9 is a single-player offline manager: your save is your world. These rules protect the integrity of the engine itself and the shared infrastructure that all players depend on.
The game state lives on our servers. Any attempt to modify client memory, intercept and rewrite API payloads, tamper with save files, or call internal endpoints in ways the official client never would, breaks the simulation for everyone who relies on the shared infrastructure. Even in single-player mode, the engine still issues XP, badges, ranking entries and Stripe receipts that are recorded globally and influence future features.
Saving, loading, archiving and time-skipping a save through the official UI or documented API.
Using a browser extension to flip a playerโs overall to 99, replaying the same Stripe webhook twice, or scripting the tick worker to skip 10 years in one call.
First detection: written warning and rollback of affected save. Repeat or large-scale tampering: permanent account ban, forfeiture of MFC Coin balance and refund denial.
ManageFC is designed to be enjoyed at a human pace. Automated scripts that farm matches, click through onboarding, claim daily rewards, or generate fake activity skew our cohort analytics, exhaust server resources and unfairly inflate progress versus genuine players. The tick worker, vacation mode and daily caps already exist so you do not have to grind.
Using vacation mode (up to 90 days), the +1d / +3d tick buttons, or simply closing the tab and coming back tomorrow.
Running an AutoHotkey script that clicks "Skip Day" every 5 seconds overnight, or a headless browser farm signing up dozens of accounts.
Bot accounts are terminated on detection without warning. Connected primary accounts may receive a 30-day suspension.
Open beta means bugs exist. Finding an exploit (negative-cost transfers, infinite loot box claims, unintended XP loops, broken sponsorship deals) and quietly farming it is unfair to players who follow the intended flow and slows down our ability to fix the issue. Responsible disclosure keeps the game improving and earns you good standing for the eventual launch.
Hitting a 500 error, taking a screenshot, and posting in the #bug-reports Discord channel or emailing support@managefc.com.
Repeatedly triggering a sponsorship-stacking glitch to bank โฌ500M, or sharing the exploit publicly before reporting.
Exploited gains are rolled back. Egregious or repeated abuse leads to temporary ban (7โ30 days). Good-faith reporters may receive Eternal Card cosmetics as thanks.
In solo play you can have as many saves and accounts as you want โ each one is an isolated world. When the paid Multi mode launches (โฌ1 / save / year), running multiple accounts inside the same Multi league to feed one main account, manipulate the transfer market, or fix head-to-head results destroys the only thing Multi sells: a fair shared world. This rule will be actively enforced via IP, device, payment and behavioural fingerprinting.
Two separate humans in the same household, each with their own account and payment method, playing the same Multi league.
One person operating two clubs in the same Multi league to dump transfers and bid up rivals.
All linked accounts removed from the Multi league. Repeat offenders: permanent Multi-mode ban; refund of Multi seat denied.
ManageFC runs on shared infrastructure that serves every player. Denial-of-service attacks, credential stuffing, brute-forcing login or 2FA, scraping the API at abusive rates, or probing for vulnerabilities outside a responsible disclosure context puts the service at risk for everyone. The same applies to our Discord and email systems.
A polite security report to support@managefc.com describing a suspected vulnerability with reproduction steps.
Running sqlmap against /api/*, flooding /login with credential lists, or DDoSing the API to extort a refund.
Immediate IP block and permanent ban. Criminal complaint may be filed with the appropriate authorities under EU computer misuse laws.
๐ Competitive Integrity (Multi Mode)
These rules only bite once the paid Multi mode (โฌ1 / save / year) is live. Solo play has no human opponents, so collusion is impossible. We publish the rules now so the social contract is clear before the first Multi season starts.
Multi leagues are sold on the promise that every result is contested. Two or more managers privately agreeing to lose, draw, share players at fire-sale prices, or coordinate tactics to advantage one of them undermines the league for every paying participant. Even friendly arrangements ("you take the cup, I take the league") count as collusion when they alter on-pitch decisions.
Sharing tactical thoughts publicly on Discord or trading players at market value.
A Discord DM where two managers agree one will field a B-team in their direct match to help the other secure a title.
All involved accounts removed from the Multi league with no refund. Match results reversed where feasible. Repeat: permanent Multi-mode ban.
Deliberately throwing matches โ fielding youth squads, ordering ultra-defensive tactics with bizarre instructions, or making nonsensical substitutions โ to gift another manager points, position, or cup progression is treated the same as collusion. The simulation logs every tactical decision, so anomalous patterns are reviewable.
Rotating squad during a fixture-congested week with a coherent rationale.
Starting eleven goalkeepers in a relegation six-pointer against your friend who needs the win.
Match nullified or results forfeited (0โ3 default). League points adjusted. Persistent offenders permanently banned from Multi.
The Multi transfer market only works if prices reflect real demand. Coordinating to buy and resell players between allied accounts to launder cash, inflate a playerโs market value, or starve a rival of squad options is market manipulation. This includes "loan ring" schemes where free loans are used to circumvent salary or registration caps.
Bidding for any player listed on the open market at a price you genuinely consider fair.
Selling your star striker to a friend for โฌ1 so they can resell to your second account for โฌ80M.
Transfers reversed, cash adjustments rolled back, and a transfer ban applied for the rest of the season. Repeat: removal from Multi league.
When cooperative cups or split-league formats launch, drawing teams from your own alt account, or refusing to play a knockout fixture to force a walkover, breaks the bracket for the other 30+ participants. Cup integrity matters because cup runs are one of the few sources of high-stakes narrative in Multi.
Playing every fixture you are drawn into, even if the matchup is unfavourable.
Forfeiting a quarter-final on purpose so a friendโs club gets a free pass to the semi.
Walkovers logged as 0โ3 forfeits. Three forfeits in one season: removal from Multi with no refund.
๐ฐ Economy & Real-Money Boundaries
ManageFC keeps a strict separation between the in-game economy and real-world value. MFC Coin and in-game cash are entertainment items, not financial instruments.
MFC Coin is a neutral in-game currency used to buy cosmetics, loot boxes and convenience features inside the game. It is not a security, not a cryptocurrency, not redeemable for cash, and not transferable between accounts. You cannot withdraw it, gift it, or claim it as a refund channel for unrelated purchases. Treat it like arcade tokens.
Spending MFC Coin in the in-game Shop for cosmetics, or letting your balance sit unused for years.
Listing an "MFC Coin top-up" on a third-party marketplace, or trying to chargeback Stripe to recover unused coin.
Accounts attempting external MFC Coin trading are suspended; balances may be zeroed. Chargebacks for legitimately delivered coin lead to permanent ban (see Payments section).
Selling, buying, renting, or transferring ManageFC accounts (or items inside them โ MFC Coin, Eternal Cards, save slots, Multi seats) for real money outside our official channels is forbidden. It enables fraud, creates chargeback chains we cannot trace, and breaks the one-human-one-primary-account assumption that protects every other rule on this page.
Letting a friend watch you play, or sharing a screenshot of your dynasty.
Listing "ManageFC account, 3 promoted clubs, Eternal Cards" on eBay, or trading a Multi seat for crypto in a Discord DM.
Both buyer and seller accounts permanently banned. Any pending refunds denied. The transferred assets are wiped, not handed to the buyer.
Belgian and Dutch gambling regulators classify randomised paid loot boxes as games of chance. To comply, the loot box flow in /buy/:slug is geo-blocked for users with country set to BE or NL. The Anti-Ad box (a non-random utility purchase) remains available. Attempting to bypass the block via VPN, false country selection, or third-party reselling violates both our rules and applicable law.
BE/NL players using all other Shop categories, cosmetics, and the Anti-Ad utility purchase.
Setting your country to "Portugal" while physically in Belgium specifically to access loot boxes, or paying someone else to open boxes on your behalf.
Loot box purchases made via geo-bypass are rolled back (items removed, MFC Coin returned). Repeat circumvention leads to temporary suspension and possible reporting to the relevant national regulator.
Before any paid loot box transaction, the disclosure modal explains odds, that purchases are final, and that MFC Coin has no real-world value. Confirming the modal (`?confirmed_disclosure=true`) is a meaningful act, not a checkbox to click through. Reading and acknowledging it is part of the consumer-protection contract.
Reading the odds, deciding the value is worth it, confirming, and accepting the result.
Scripting around the modal, or arguing for a refund "because the odds were not made clear" after confirming.
Refunds for completed randomised purchases are denied except where required by EU consumer law (which generally excludes immediately-delivered digital content the buyer has unlocked).
โญ Achievements, Badges & Rewards
Achievements, badges and Eternal Cards are the visible record of what you have accomplished in ManageFC. Their value depends entirely on the fact that everyone earned them the same way.
Achievements assume a real career arc. Setting up a fake league of paper clubs to grind "100 wins", repeatedly resetting a save to brute-force a low-odds badge, or scripting matches to harvest XP undermines the meaning of every badge in the game. The cohort dashboards depend on honest progression data.
Earning the "Promotion" badge by genuinely guiding a club to first place over a season.
Creating 50 demo saves a day to fish for a rare onboarding-completion badge.
Farmed achievements are revoked. Repeat farming: 14-day suspension and removal from leaderboards.
Some achievement displays render client-side for speed, but the canonical state lives in the database and is awarded by backend services. Editing the DOM to fake an unlocked badge for a screenshot, or calling internal admin endpoints to grant yourself awards, is forgery.
Sharing a screenshot of an achievement you actually earned.
Using DevTools to inject "Continental Cup Winner" into your trophy room and posting the screenshot.
Fake badge claims are removed and a permanent note added to the account. Repeated forgery: permanent ban.
Eternal Cards are cosmetic items that persist across all saves and across the annual world reset. During open beta they are not tradable between accounts, and we make no promise that a trading market will ever open. They exist to reward long-term play and successful careers, not to function as an investment asset.
Earning or buying an Eternal Card and using it across your saves indefinitely.
Advertising "selling rare Eternal Card collection" on Discord or external marketplaces.
Off-platform trading attempts: removal of the card and account suspension. See "No real-money account or asset trading" above.
Every 1 January UTC, the simulation runs `fullGameReset`: world state is rebuilt, but clubs, palmares, milestones, reputation history and annual snapshots are preserved (FM-style permanent record). Eternal Cards and MFC Coin carry over. Players regenerate. This is by design โ do not file refund requests based on the reset, it is documented behaviour.
Reviewing your clubโs permanent history tab after a reset.
Demanding a refund of MFC Coin spent on cosmetics "because my squad got reset".
Refunds based on documented reset behaviour are denied. Cosmetics and history remain available as intended.
๐ Privacy & Account Security
Your account holds your career, your purchases, and (optionally) personal data. These rules describe what we expect from you to keep it safe, and what we do on our side.
Every human player should operate one primary account. You may create additional saves inside that account freely (solo play is unlimited once unlocked), and family members in the same household may each have their own primary account. What is not allowed is one person operating multiple primaries to circumvent caps, double-claim free demo saves, or game the Multi mode.
A household of three players, each with their own email, password and primary account.
One person registering with five email aliases to claim five free demo saves.
Secondary primaries linked to the same human are merged or terminated. Demo abuse leads to denial of further free demos and a 7-day cooldown.
Sharing your email/password combination with anyone โ friends, coaches, "boosters", or third-party site owners โ puts your account at risk of theft and creates audit trails we cannot untangle when something goes wrong. If you need help, ask for a screen-share rather than handing over your password.
Streaming your screen to a friend so they can give tactical advice.
Giving your password to a third-party "ManageFC booster" service in exchange for promised league wins.
Account-sharing-related compromises are not eligible for full recovery. We will help where we can, but cannot guarantee restoration of items lost during the period of shared access.
Six financial pages โ wallet, marketplace checkout, eternal cards purchase, trades, account settings billing, and Multi seat purchases โ require TOTP-based two-factor authentication (Google Authenticator, Aegis, 1Password etc.). 2FA is optional for normal play but strongly recommended for everyone, and mandatory before any real-money transaction is allowed to proceed.
Setting up 2FA in /game/settings and storing the recovery codes in a password manager.
Disabling 2FA "to make checkout faster" and later disputing an unauthorised purchase.
Unauthorised charges made without 2FA enabled, where the account did not show evidence of compromise, may not be refundable. We always investigate in good faith.
If you lose access to your account, recovery proceeds through the email address registered to the account, with verification of recent activity (last login, last purchase, last save name). We will never recover an account based on social proof, screenshots, or third-party vouching. This protects you from social-engineering attacks impersonating you.
Lost-password flow from /login โ reset link sent to registered email โ new password set.
A Discord DM to a staff member claiming "I am the account owner, please reset my password, here is a screenshot".
Recovery requests outside the documented flow are refused. If you have lost the registered email itself, contact support@managefc.com with as much verifiable account history as possible โ results not guaranteed.
๐ Acceptable Use & Communications
ManageFC has a public-facing Discord and will add in-game chat in future versions. The same standards of respect apply everywhere our name appears.
Personal attacks, slurs based on race, gender, sexuality, religion, nationality or disability, threats of violence, and sustained targeted negativity towards another player or staff member have no place in ManageFC channels. Football is global โ the community reflects that. Disagreement about tactics, transfers or the merits of a countryโs league is fine; degrading the people behind those opinions is not.
"I think your 4-4-2 was the wrong call in that final" is normal football talk.
Slurring another playerโs nationality after a heated Multi match.
First incident: written warning and possible 24-hour mute. Repeat or severe: 7โ30 day Discord ban and forum lockout. Threats of real-world violence: permanent ban and possible referral to law enforcement.
Mass-pinging, link spam, crypto/NFT promotion, "boost services", account-selling adverts and chain-message style content overwhelm legitimate discussion and put community members at risk. Self-promotion of your own ManageFC content (Twitch streams, YouTube videos, written guides) is welcome in the dedicated channels but not in general chat.
Sharing a YouTube tactical breakdown in #content-creators.
DMing 50 Discord users with "click here to get free MFC Coin" links.
Spam messages deleted, account muted for 7 days first offence, banned for repeated abuse.
Pretending to be a ManageFC staff member, a moderator, or another specific player โ via username, avatar, signature, or by claiming false authority โ erodes trust and is often a vector for scams ("hey, staff here, send me your password to verify"). Parody accounts must be obviously labelled as parody.
Using a unique username and your own avatar.
Username "ManageFC-Support" with the official logo, DMing players asking for credentials.
Immediate ban on the impersonating account; messages deleted; affected users notified. Staff will never DM you asking for credentials or payment.
Publishing someoneโs real name, address, phone number, employer, photo, or any other identifying information they have not chosen to share themselves is forbidden, even if technically true. This includes "investigating" another player and posting findings, sharing screenshots of private DMs without consent, or coordinating off-platform harassment.
Calling someone by the username they use on the platform.
Posting another playerโs LinkedIn profile in a public channel to mock them after losing a match.
Permanent ban and removal of all infringing content. Serious cases may be reported to the relevant authorities under GDPR or equivalent.
๐จ Virtual Goods & Cosmetics
Almost everything you can spend money on in ManageFC is cosmetic or convenience. These rules describe what you own, what you do not, and how that survives change.
Cosmetics โ club banners, anthems, manager kit styles, celebration animations, profile decorations and Eternal Cards โ are bound to the account that purchased or earned them. They cannot be moved between accounts, gifted, or resold. This protects the visual reward economy from becoming a marketplace where rare items get hoarded by traders rather than worn by the players who earned them.
Wearing your collected cosmetics across every save you create on your account.
Trying to transfer an Eternal Card to a friend, or selling your account cosmetics-and-all.
Cosmetics may not be transferred. Attempting transfer through account-sale falls under the account-trading rule (permanent ban).
Your MFC Coin balance persists across saves, across the annual world reset, and across game updates. It is only zeroed when you explicitly request account deletion (a GDPR-compliant flow) or when an account is terminated for severe rule violations. Inactivity does not zero your balance.
Coming back after a year away and finding your MFC Coin balance exactly where you left it.
Requesting an MFC Coin "cash-out" because you no longer want to play โ not possible by design.
Account deletion requests are honoured within 30 days per GDPR. Balances are not converted to cash, vouchers, or transferable items.
The Stripe receipt for an MFC Coin top-up is a real-money transaction for a real digital good (the coin balance). What that coin buys inside the game is a virtual good with no guaranteed shelf-life, exchange rate, or feature parity over time. Cosmetics may be re-skinned, loot box odds may be tuned, and individual items may be rotated as the game evolves.
Treating your purchases as paid entertainment, like a cinema ticket.
Demanding a real-money refund years later because a cosmetic was re-themed.
Refunds of long-completed purchases based on later content changes are not granted. Statutory consumer rights are always honoured where applicable.
ManageFC is in open beta. Mechanics, prices, currencies, conversion rates, achievements, badges, leagues, calendars and even the engine itself can change. Major changes affecting players will be announced (see the Changes section below). By playing during open beta, you accept that the version you start on is not the version you may end on.
Reading the changelog and adapting to a new tick-engine behaviour.
Filing a complaint that "I started under v2.8 rules and refuse to follow v2.9 ones".
Refunds based purely on beta evolution are not granted. Where a change materially destroys paid utility (e.g. a paid feature removed), we will offer comparable replacement or MFC Coin compensation.
๐ณ Payments & Refunds
During open beta, payments are disabled site-wide. These rules govern the post-beta world and apply the moment Stripe is re-enabled (look for the beta banner update).
All real-money transactions โ MFC Coin top-ups, the $1.99 Solo Unlock (2 years), the โฌ1 Multi seat (1 year) โ are processed exclusively by Stripe. We do not accept crypto, bank transfer, gift card, or third-party "boost" payments. Any site or person asking you to pay outside Stripe is impersonating us; report them at support@managefc.com.
Completing checkout at /game/wallet via the official Stripe-hosted page.
Sending crypto to a stranger in DMs who promises to "credit your account".
Off-platform payments are not honoured and not refundable by us. Report scams via support@managefc.com or the Discord moderation channel.
Under EU consumer law, you have a 14-day right of withdrawal on most digital purchases. For ManageFC this applies to purchases where the digital content has not yet been delivered or consumed: e.g. an MFC Coin top-up not yet spent, or a Multi seat not yet activated in a season. Once content is consumed (coin spent, loot box opened, Multi season played), the statutory right of withdrawal lapses, as is standard for delivered digital goods.
Buying MFC Coin, changing your mind within 14 days without spending any of it โ we refund.
Buying MFC Coin, opening 30 loot boxes, then demanding a refund on day 13.
Refunds inside the window for unconsumed purchases are granted. Outside the window, or for consumed content, refund decisions are at our discretion and usually negative.
A chargeback is a serious step. Initiating one with your bank or card issuer for a ManageFC charge โ instead of contacting support first โ freezes the account pending resolution because the dispute often signals fraud or coercion. We always prefer to talk first: a quick email to support@managefc.com usually resolves billing issues faster than a chargeback ever could.
Emailing support@managefc.com when you see an unexpected charge โ we will explain, refund, or escalate.
Skipping support and going straight to your bank to claw back charges you actually authorised.
Account suspended during dispute. Confirmed-legitimate chargebacks (where we lose the dispute on fact) result in account closure. Friendly-fraud chargebacks lead to permanent ban and possible legal recovery.
Prices may be displayed in USD ($1.99 Solo Unlock) or EUR (โฌ1 Multi seat), and Stripe converts to your local currency at checkout using its standard exchange rates plus any fees your card issuer applies. The exact charged amount may therefore differ slightly from the headline price; the Stripe receipt is authoritative. We do not control bank conversion fees.
A UK player seeing the $1.99 price convert to roughly ยฃ1.55 at checkout depending on FX rate that day.
Demanding a refund for the few-cent FX difference between display and charged amount.
FX-difference refund requests are not granted. The receipt provided at checkout is the legal record of the transaction.
๐ข Reporting & Appeals
Mistakes happen โ on our side and on yours. These channels exist so you always have a path to be heard before any action is final.
If you find a bug โ visual glitch, broken transfer, stuck save, weird match result โ the best place is the #bug-reports channel on our Discord (https://discord.gg/szKFNeEPEP). For sensitive or account-specific bugs that you do not want public, email support@managefc.com with a reproduction recipe, the affected save name, and timestamp. We triage within 7 days.
Posting a short clip and steps to reproduce a tactics-screen visual bug in #bug-reports.
Quietly sitting on an exploit while farming it (see Fair Play).
Good-faith reports are eligible for an Eternal Card thank-you (one per reporter per quarter, our discretion).
If you observe another player breaking these rules โ collusion in Multi, abusive Discord behaviour, scam attempts, suspected botting โ report it. Discord rule violations: ping a moderator or use the in-channel report button. In-game (Multi) violations: email support@managefc.com with the league name, the accused account name, and any screenshots or VOD links. We never disclose the identity of the reporter to the reported user.
Emailing support with "Multi league โIberian Cupโ, manager XYZ appears to have win-traded matchdays 4 and 5 with manager ABC, see attached screenshots".
Vigilante "exposure" posts in public Discord channels with personal details (also doxxing).
Investigations close within 14 days where possible. We share an outcome (action taken / not taken / pending) with the reporter when feasible.
If you receive a moderation action (warning, suspension, ban, rollback) that you believe is wrong, you have 30 days to appeal by emailing support@managefc.com from the email address registered to the account. Include your account name, the action you are appealing, the date you received the notification, and any context that may not have been visible to the moderator at the time. We respond within 14 days.
A clear, calm appeal email with relevant context: "I was banned for collusion, but the manager I was DMing is my brother in the same household, here is proof".
Bypassing the appeals process by creating a new account to keep playing.
Successful appeals result in action reversal and (where applicable) restoration of removed items / MFC Coin. Unsuccessful appeals are final unless new evidence emerges.
If you are inside the EU/EEA/UK, you have GDPR rights including the right to access the personal data we hold on you, the right to correct it, the right to erasure (subject to legal retention), and the right to be informed about the basis for any automated decision (including moderation) that affects you. Submit GDPR requests to support@managefc.com with subject line "GDPR REQUEST". We respond within the statutory 30 days.
A GDPR data-export request returning the JSON dump of your account data.
Using GDPR requests as a denial-of-service tactic by submitting hundreds of duplicate requests.
Legitimate requests are honoured per regulation. Abusive or repetitive identical requests may be batched or refused as permitted under GDPR Article 12(5).
๐ Changes to These Rules
Rules evolve as the game evolves โ especially during open beta. This section describes how we change them and how you find out.
Material changes โ anything that changes what is allowed, forbidden, or the consequence of a violation โ are announced at least 14 calendar days before they take effect. Clarifications, typo fixes, formatting and example updates do not require notice, because they do not change the underlying rule. The 14-day window gives you time to read, ask questions, and adjust your play if needed.
A new rule on Multi tournament conduct posted 14 days before the first tournament season opens.
We do not unilaterally enforce a brand-new restriction the same day we publish it (with the rare exception of safety-critical changes โ see below).
Actions taken under a rule before it is officially in force are not valid. If you believe you were sanctioned under a not-yet-active rule, appeal it (see Appeals).
Material changes are posted in two places: an in-game inbox message marked URGENT (subject to the daily 3-URGENT cap) and a Discord announcement in the #announcements channel. We do not rely on email for rule changes, because email deliverability is unreliable. Make sure your inbox notifications are enabled, and join the Discord if you want the second channel.
Reading the rule-change inbox message and the matching Discord post.
Claiming ignorance after both channels have posted the announcement for 14+ days.
Notice is considered delivered once both channels have posted. Personal failure to read does not delay the effective date.
Every version of this page carries an "Effective from" date in the metadata (visible at the top of the page after the next layout pass). Disputes about which version of the rules applied at the time of a moderation action are resolved against the version effective on that date, not the version currently displayed.
Looking up the archived version that applied when an incident occurred.
Demanding that todayโs rules apply retroactively to an action that happened months ago.
Moderation actions are reviewed against the rules in force at the time of the underlying behaviour.
Where a rule change is necessary to address an active fraud wave, security incident, legal demand, or imminent harm to players, we may enforce it immediately and publish the 14-day notice in parallel as a courtesy. This is rare and reserved for genuine emergencies, not for routine policy evolution.
An immediate ban on a newly-discovered fraud pattern affecting payment integrity.
Using "emergency" framing as a workaround to skip notice on routine restrictions โ not how we operate.
Emergency enforcement is reviewable on appeal. We document the rationale for any safety-critical change in the #announcements post.
Questions or appeals?
We would rather talk it through than ban first. Reach out via Contact, the FAQ, or our community Discord โ we respond within 14 days on email, faster on Discord.
