Dashboard, top bar and menu
Chapter 4 of 21 · see all chapters
🖥️ The dashboard is your home screen, and the frame around it is the same on every game page. Along the top: the ManageFC logo, where you are (section and page), the time control — it shows the game date and opens the +1 day and +3 days steps —, the sound control, the language picker, and a manager button with your club badge and username that opens your profile, settings, club settings, the modes screen and logout. On the right sits the menu, which folds down to icons: your club block (club, next match, reputation, level and a small inbox card with the newest message), then the navigation grouped into Overview, Team, Competitions, Market, Club and Manager. On a phone the menu becomes a row of tabs at the bottom — Home, Squad, Matches, Market, Inbox and Menu. The Marketplace group (shop, wallet, inventory) unlocks at manager level 2 — three matches played and at least one transfer.
The main panel opens with your club: its crest, division and country, the club balance and quick links to Squad, Tactics and the next match. A running ticker under it repeats the numbers you check most — league position and points, form, fan mood and board confidence. Then comes the stadium tunnel, a small 3D walk where you move your manager with the keyboard or a tap and every door leads to a page. Below sit the next match, your recent form, your top players and your manager reputation. Urgent matters — a crisis, an opportunity, a player asking for a new contract — appear above them until you deal with them.
The board's confidence — on the Board page and in the dashboard ticker — is worth understanding early, because it pays or costs money. It shows a level — hostile (0-20), tension (21-40), neutral (41-60), confidence (61-80) or excellent (above 80) — the score out of 100 behind it, and the budget modifier it applies: −20%, −5%, 0, +10% or +20% on your transfer budget. The game date is the single source of truth for what has happened in your save: every matchday, training session, transfer rumour and wage payment runs against it. Real-world time only matters in that the server is up — you can leave for a month and come back to a game date exactly where you left it. The tick engine advances the game date in discrete chunks when you ask it to, and runs every periodic job that should have fired in between.
One gate to know about: while a match is waiting to be played — a match-day message in your inbox that requires action — the time control locks and reads Match to play. Play the match, resolve the inbox item, and time starts moving again.
Finding your way around
- Squad shows your full roster, sortable by position, age, current ability, recent rating, morale, condition and contract weeks.
- Tactics is where formation, dials, set-piece takers and substitution plans live.
- Transfers shows AI listings, your bids, incoming offers and the window status.
- Inbox is the only place where notifications survive — anything important the engine wants to tell you ends up here.
- Board shows your 4 season objectives (league finish, win rate, financial health, cup run), the confidence score and recent board events.
- Settings lets you adjust currency display, expense period, vacation mode and password/2FA.