Youth academy
Chapter 12 of 21 · see all chapters
🧒 The academy is a workshop, not a conveyor belt: it produces nothing until you commission an intake. It is one of the club's ten-level facilities — at level 1 there is no academy at all — and every intake is a payment you choose to make: the higher the level, the more prospects arrive and the better their potential ceiling.
The intake itself is exact, and priced on your club's scale: in division 10 of a strong football nation an intake costs about 350 at level 1 and about 875 at level 10. It delivers two prospects at levels 1 and 2, rising to six at levels 9 and 10, and a new intake can be commissioned once every 7 days. Each prospect arrives aged 15 to 17, of a random nationality, with current ability between 20 and 39 and a potential of current ability + 25, plus 2 for every academy level above the first and a random part that grows with the level, capped at 95. Prospects are paid like any player of their value — a few euros a week.
Upgrading is the long game: the academy is built like any other facility, paid up front and ready after a few game weeks — the second level costs about 1,400 and the tenth about 1.3M. Each level adds prospects and lifts the potential roll; the full ladder is in the wiki article on the ground and the facilities.
Promotion is free and immediate. The player joins the senior squad at full condition with a market value of ability × 15,000 and attributes generated around that ability, and his 500 a week moves from the academy bill to your senior wage bill. The only hard limit is squad size: the senior squad caps at 30. An academy is therefore also a stock of assets — the difference between a club that buys its depth and one that grows it.
Running the academy
- Open the Academy screen to see your level, the price of the next intake and when the 7-day cooldown expires.
- Commission an intake when the fee is comfortable — and remember that the 500-a-week wage per prospect runs until the player leaves, promoted or not.
- Read the list by potential, not by position: it already arrives sorted by potential ability, so the top name is the one worth the squad slot.
- Promote only players you will genuinely use or sell — 30 squad places is the real budget you are spending.
- Build up the academy when an intake fee has become small change: more prospects per intake and a higher ceiling compound over seasons.