Squad management
๐ค A squad of 20-30 players is what you work with. Each player has core outfield attributes (pace, dribbling, passing, shooting, defending, physical) plus role-specific attributes โ goalkeepers have handling, reflexes, kicking, command of area and throwing instead of the outfield set. On top of static attributes, every player carries dynamic state: condition (0-100, drains during matches and training, recovers with rest), morale (0-100, swings with results, contract talks, role in the team, social interactions), age_months (real monthly ageing โ younger players grow, older players decline), and form (last 5 ratings rolling).
Rotation is essential. Playing your best XI in every fixture will collapse their condition by week 4, triggering injuries and form drops. A good squad has 2 strong options for every position and 3-4 versatile players who can cover multiple slots. The /game/squad page lets you sort by condition to spot tired players, by morale to spot unhappy ones, and by age to plan succession. Setting a player's squad role (Key, First-team, Rotation, Reserve, Youth) tells both the AI assistant and the player himself how often he expects to play โ playing a Reserve role player every week will tank morale.
