Squad management
Chapter 10 of 21 · see all chapters
👤 The senior squad caps at 30 players. Each player carries three attribute groups — technical, mental and physical — plus dynamic state that the match engine reads on top of them: condition (0-100), morale (1-10, default 5), age (counted in years and months) and a recent rating, the average of his last three match ratings. Goalkeepers carry their own technical set — reflexes, aerial ability, one-on-ones, handling and command of area.
Energy and morale are not flavour text; they multiply every attribute. The engine computes effective attributes as base × (0.60 + energy/100 × 0.40) × morale factor, where each morale point away from 5 is worth 1.2% — so a player at 70% energy runs at 88% of his attributes, one at 50% runs at 80%, morale 10 adds 6% and morale 1 takes away 4.8%. Inside a match, fatigue bites hardest on the physical group (full effect), then technical (40% of it) and mental (15%) — which is why tired legs lose duels before they lose their reading of the game.
Every match a player appears in costs him 8-15% condition, and a match never takes him below 20 — training can drain further, down to 10. Recovery runs on two layers: 3 condition per simulated day for anyone fit, and a rest week in training that adds half of what is missing, with a floor of 8. That is the whole rotation engine — play, rest, play — and it is why a starter who never rests slides towards the floor while his attributes slide with him. The Squad screen gives you the levers: filters for ability, age, expiring contracts and injuries, and sorting by ability, age, recent rating, morale, condition or contract weeks.
Morale moves in small, measured steps after every match. A win by two or more is +1.5 for the collective and for the starters (+0.5 for subs), a one-goal win +0.8, a draw +0.1. A one-goal defeat is -0.8, a heavier defeat -1.2 collectively — and -1.8 for the starters who played through it. A captain with leadership 15 or higher who is on the pitch adds +0.6 to the team. Decimal deltas persist, so morale drifts like a table, not a switch.
Weekly squad routine
- Monday: open the Squad screen and use the "form" quick filter — it sorts by condition. Anyone under 75% should rest in training or sit the next fixture.
- Tuesday: sort by morale and open the player page of anyone deep in the list. Six defeats in a row is a squad problem, not an individual one.
- Wednesday: build the substitution plan around the same numbers. A starter who kicks off at 70% is the one to pull at the hour mark, before the multiplier drags his afternoon down.
- Thursday: use the ⚠️ expiring filter — it lists every player with under 12 weeks on his contract.
- Friday: check the inbox. The engine warns on Monday when a contract is inside four weeks, and at season rollover every contract loses 30 weeks.