Category
Design Notes
Design notes from ManageFC: why the game works the way it does, the decisions behind each system and the trade-offs we chose on purpose.
Posts
About Design Notes
Design Notes is where we explain the why behind ManageFC. Every system in the game started as a trade-off: how long a season should take, what a manager should be able to buy, how deep a tactical setting can go before it stops being fun. These posts set out the reasoning, the alternatives we rejected and the rules we hold ourselves to.
Some of those rules are commitments you can check against the game itself: nothing for sale will ever make your team better, the game should never punish you for taking a break, and fictional clubs and players are a deliberate choice rather than a limitation. When a decision changes, we say so here and link to the post that explains the change.
If you disagree with a design decision, we want to hear it — write to support@managefc.com or join the community on Discord.




