🏆 Leagues & Cups
League structure — promotion and relegation
How the world of ManageFC is organised, how fixtures are scheduled and how clubs move up and down.
ManageFC models 211 countries, each with its own league pyramid — but a save does not build the whole world. When you create a save you choose the leagues that exist in it: your base country's pyramid plus the countries you select, with a hard cap of 40 leagues per save. Everything outside that selection simply does not exist in your world.
Divisions, clubs and where you start
A division holds up to 16 clubs. AI divisions are generated with 15, and your club is stamped into division 10 of your base country to complete it — whatever country you choose, the climb starts at the foot of the pyramid. There is nothing below division 10.
Division level is the main driver of squad quality. Average CA by division:
- Division 1 — 88–99. Elite, full internationals.
- Division 2 — 84–92. Top international level.
- Division 3 — 74–88. Strong league.
- Division 4 — 64–78; Division 5 — 54–68; Division 6 — 46–60.
- Division 7 — 38–52; Division 8 — 30–44; Division 9 — 22–36.
- Division 10 — 14–30. Amateur football — where you begin.
Promotion and relegation
The system is a straight swap, with no playoffs anywhere:
- The bottom 5 clubs of a division go down; the top 5 of the division below come up.
- In small divisions the number scales down (a third of the division), so a 12-club league moves 4.
- Division 10 is a floor — nobody is relegated out of it; division 1 is a ceiling.
- Ties are broken by points, then goal difference, then goals scored, then club name. Nothing else decides a place.
The fixture calendar
Every division plays a double round-robin — each club faces every other twice, home and away — so a 16-club league produces 30 matchdays. Matchdays are scheduled one per day, Monday to Saturday, 20:00 local time. Sundays are deliberately empty: that is when continental competitions play. Christmas days are off.
The season itself runs 245 days (35 weeks) and then rolls over into the next one — clubs, honours and your career survive the rollover; standings reset.
What finishing where pays
Prize money is paid to every club at season end, in weeks of the division's typical wage bill — ten for the champion down to one for the bottom half — and the gap between divisions is steep: in a strong football nation the division-1 title is worth about 1.6M, the division-3 title about 300,000 and the division-10 title about 1,800.
On top of prizes, every club receives TV money weekly by division: about 52,000 in division 1, 9,600 in division 3 and 57 in division 10 of a strong nation. Promotion to a higher division is therefore a permanent income change, not a one-off — it is the single biggest financial event available to a small club.
Clubs are procedural but persistent
Every AI club is generated at world creation — name, colours, stadium, reputation — and then persists across seasons. They age, transfer, get promoted and relegated alongside you. Only your base country and your selected leagues exist in your save; the other countries in the 211 are scenery until a future save includes them.