⚽ Players
Morale — causes, effects and recovery
How morale moves after every match, what it multiplies, and the levers that bring it back.
Morale is a per-player gauge that runs from 1 to 10 and starts at 5, with a club-level collective value that moves alongside it. It is one of the multipliers behind every attribute: the engine reads a morale factor of 1 + (morale − 5) × 0.012, so morale 10 adds 6% to the effective attributes of everyone in the squad and morale 1 takes 4.8% away. Small numbers, applied to eleven players at once — which is why a sour dressing room costs points quietly.
What a match moves
Results are settled after every match in fixed steps. A win by two or more pays +1.5 to the collective morale and +1.5 to each starter (+0.5 to subs), a one-goal win +0.8, and a draw +0.1. A one-goal defeat costs −0.8, and a heavier defeat −1.2 collectively — with the starters who played through it taking −1.8. A captain with leadership 15 or higher who is on the pitch adds +0.6. Decimals are kept, so morale drifts in points and halves rather than jumping between levels.
The weekly pull
Every Sunday the board's review runs two more rules. Morale decays 10% of the way back towards 5 — extremes soften on their own — and any player with fewer than three appearances in the club's last five matches (counting only matches with minutes played) loses 0.3. That second rule is the one that catches forgotten fringe players: a squad member who never plays slowly sinks, however well the team is doing.
The levers you hold
- Talks (five types — motivation, discipline, encouragement, warning, praise — each in four tones). Every talk is a roll: success pays up to +4 morale, failure costs up to −4, and the odds shift with the player's personality.
- Speeches before, at half-time and after the match. A Motivator team talk is worth +0.8 morale, a Confident one +0.5 and a Calm one +0.2 — all scaled by your manager motivation, from ×0.9 below 12 to ×1.45 above 17.
- Press conferences, where the room reads an answer for what it is and the squad reacts to it.
- Unblocking conflicts: resolving a low-minutes complaint hands that player +1, and completing a mentoring pair is worth +1 to the mentor.
Reading the gauge
The engine files collective morale into five bands: crisis at 2 or below, low up to 4, neutral up to 6, good up to 8 and excellent above that. The band drives what the club reports and what the inbox escalates — the actual effect on the pitch is still the same 1.2% per point, on every attribute, all match long.