🏆 Leagues & Cups
Season cycle — 245 days, one matchday a week
How a season is built: 245 in-game days, weekly matchdays, the winter pause and the rollover.
A ManageFC season is 245 in-game days — 35 weeks— created the moment the previous one closes. It is not a calendar year and it is not tied to 1 January: each save runs its own seasons on its own clock, so the world's years are internal rather than real ones.
Matchday cadence
A standard league holds 16 clubs, and a double round-robin gives every club 30 league matchdays. The fixture generator spaces them one per week, landing them Monday to Saturday rather than on consecutive days, and each match kicks off at 20:00 local time in its own country — which means a Brazilian club and a Portuguese club kick off at different UTC hours on the same matchday. Sundays are left clear for league football, and domestic cup rounds are scheduled into the same calendar, processed by the tick when their date arrives.
The winter pause
The calendar treats 22 December to 3 January as a holiday window — thirteen days in which no fixture is scheduled. When a matchday would fall inside it, the generator pushes it to the next available day instead of dropping it. That pause is the natural moment to take stock: review squad condition, plan transfers, set training intensity and clear the Inbox.
Season rollover
When a season reaches its end date the engine closes it: the season is marked completed, a new one is created with a freshly generated fixture list, standings are reset, players take the annual age step, and the retirement pass removes free agents aged 37 or older and players at AI clubs aged 39 or older. Clubs, honours and your save's history are preserved — nothing about your own squad is wiped.
The clock and your club
Your time never runs past your own fixtures. The tick stops on the day of your club's next match and the game waits: you play it live (or take the instant result, a feature of the MFC+ plan) before the calendar can move again. Between matches you skip one or three in-game days at a time, and the engine processes everything in that window — training, condition, injuries, transfers, finances, the inbox. The pace is yours; the season's numbers are fixed.