⚽ Players
Position roles and which stats matter
The eleven position codes, the attributes that drive each one, and how they shape ability.
ManageFC does not think in generic roles. Every player is generated into one of eleven position codes, and that code decides which attributes weigh most when his current abilityis calculated — the formula is a weighted average: 40% technical attributes, 35% mental, 25% physical, with the weights set by the position. A centre-back's tackling and marking move his ability; a playmaker's passing and vision move his.
How the weights shape a player
The same weights drive attribute generation. Each attribute is rolled around the player's ability with an offset of three points per weight step — a top-weight attribute (5) centres six points above his ability, a bottom-weight one (1) six points below — and a standard spread of twelve, squished towards a hard 99 ceiling so that the very top of the scale is deliberately hard to reach. The weights also gate growth: the weekly development roll only ever picks from attributes weighted 3 or higher for that position, so a striker's finishing improves and his marking does not.
The squad shape the AI builds
Simulated clubs are generated with a 23-man squad: three goalkeepers, four centre-backs, two right backs, two left backs, two holding midfielders, three central midfielders, one attacking midfielder, two right wingers, one left winger, one second striker and two strikers. It is a useful mirror when you are assembling your own depth: two bodies for every shirt, and four centre-backs for a back line that plays every week.
What the code does not change yet
There is no out-of-position penalty in the current build and no list of secondary positions: a player contributes his effective attributes wherever he lines up on the pitch, and the goalkeeper is the one code the engine checks by name when computing shot quality. Position decides how a footballer is built and how he grows — the tactics are yours to get wrong.
Reading the table when you scout
Sort the shortlist by the attributes in the row for the shirt you are filling and use the next two as the tie-breaker. Elite in the five attributes that carry the position, ordinary elsewhere, usually beats good at everything: the first player has one clear job in your team, the second one has none.