Goalkeeper-specific attributes
Handling, reflexes, kicking, command, throwing โ what each does and how to scout a keeper.
Goalkeepers do not use the outfield attribute set. They run on five GK-specific stats: handling, reflexes, kicking, command and throwing. Reading a keeper's card requires understanding which stat matters for your system โ a sweeper-keeper in a high line needs different qualities than a shot-stopper parked behind a low block.
What each does
- Reflexes โ reaction saves from close range and reaction to deflections. The headline shot-stopping stat.
- Handling โ chance to catch cleanly versus parry. Low handling causes second-chance goals from rebounds.
- Kicking โ distance and accuracy on goal kicks and long distribution. Critical if you build from the back or hit early balls.
- Command โ claiming crosses, organising the back line, dealing with set-piece traffic in the box.
- Throwing โ short and medium distribution accuracy when restarting play quickly.
Matching keeper to system
A high defensive line with aggressive pressing rewards a keeper with strong kicking and command โ he needs to own the area on crosses. A low block in a relegation fight is mostly reflexes and handling: you're facing shots, not building out. A possession side wants kicking and throwing high so the keeper is a genuine eleventh outfield option in build-up.
Backup keeper
Don't neglect your number two. A season runs long, injuries to the starter happen, and cup competitions expect rotation. A backup with 60+ reflexes is enough to avoid disasters, and giving him cup minutes keeps him sharp and his morale stable.
