Player attributes overview
How the 1โ99 attribute system works and what each stat actually changes in a match.
Every outfield player in ManageFC carries six core attributes on a 1โ99 scale: pace, dribbling, passing, shooting, defending and physical. Goalkeepers replace those with a dedicated goalkeeping kit covered in its own article. The 1โ99 range is intentional โ the engine internally caps growth just under 100 with a soft squish, so even world-class players keep room for tiny incremental gains and never feel maxed out.
What each attribute changes
- Pace โ sprint speed in chase situations and probability of beating a defender to a through ball. Heavily weighted for wingers and fullbacks.
- Dribbling โ 1v1 success when carrying the ball, ability to retain possession under pressure, and chance to draw a foul in dangerous areas.
- Passing โ completion rate of short and long passes, key-pass probability, and quality of set-piece delivery when used as a taker.
- Shooting โ chance conversion from inside and outside the box, finishing under pressure, and accuracy on penalties and direct free-kicks.
- Defending โ tackle success, interception probability, marking discipline and aerial duel weighting alongside physical.
- Physical โ match stamina, aerial duels, ability to win 50/50 challenges and resistance to soft injuries.
How ratings are weighted
The match engine never reads a single attribute in isolation. It blends position role, tactical context (pressing, tempo, width, defensive line) and opponent shape into a per-action probability roll. A 90-rated passer in a high-tempo possession side will see far more touches and key passes than the same player parked on the wing in a route-one setup. That means signing the highest overall is rarely the right answer โ context wins.
Reading a player card
On the player page, attributes are colour-coded: cyan for elite (80+), green for very good (70โ79), neutral for solid (55โ69) and amber/red below that. The overall rating is a weighted average that respects the player's primary position, so a fullback's overall already gives extra weight to defending and pace before you compare it to a striker's overall.
