Trade cosmetics directly with another manager
๐ค What Trades are
Trades are a peer-to-peer swap channel inside ManageFC. Two managers agree to exchange items from their inventories directly, without ever going through a public listing, an auction, or a bidding board. You bring something the other person wants. They bring something you want. Both sides confirm, the system performs an atomic swap, and the items move between accounts instantly. There is no โlist and waitโ phase, no scrolling buyers, and no fluctuating market price โ the value of a trade is whatever the two of you agree it is worth.
The system exists because cosmetic inventories accumulate duplicates over time. You might pull two of the same kit from a loot box, or finish a set and have an extra badge sitting unused. Rather than throw those items away, you can trade them with a friend who happens to need exactly that piece. It is the most natural way of completing collections, dressing up alt clubs, or simply gifting a friend who just joined.
Everything in Trades is in-game only. Items have no real-world monetary value and cannot be cashed out, exported, sold for currency outside ManageFC, or transferred to other games. The MCoin balance involved in a trade is the same in-game balance that powers the rest of the economy โ it never converts back to fiat, and any optional cash side of a trade is also virtual.
โ๏ธ How Trades differ from the Marketplace
The Marketplace and Trades solve different problems. The Marketplace is a public listing board: you put an item up at a price in MCoin, anyone in the game can browse it, place a bid or hit buy-now, and the highest valid offer wins. Pricing is visible to everyone, recent sale history is published, and demand is the engine that sets value. It is great when you want to discover what something is worth or when you donโt know who would want your item.
Trades, by contrast, are private and one-to-one. There is no public listing. You either know the other person (Discord, a clan, a community of managers you play with) or you share a trading code in a chat. The exchange is set up between exactly two parties. No third party can bid, intercept, or scoop the deal. The price is implicit: it is whatever bundle of items and optional MCoin the two of you agree on.
Both systems coexist. Use the Marketplace when you want maximum reach and a market-driven price. Use Trades when you already know the counterparty, when the deal is a swap of cosmetic duplicates that donโt have a clean MCoin price, or when you want to gift items to a friend. Many managers use both depending on the situation.
๐ฆ What you can and cannot trade
Trades exist to move cosmetic duplicates and unused consumables between accounts. The system was never meant to circumvent rarity gates or compete with the loot box economy, so the list of tradable items is intentionally focused.
Tradable items include duplicate kits, club badges, frames, anthems and stadium themes you already own from loot boxes or shop purchases. Unused boost consumables (training boosters, scout boosts, morale tonics) can be transferred while they are still sealed. Cosmetic accessories and unlockable visual themes follow the same rule: if itโs cosmetic and not bound to your career history, it can move.
Non-tradable items are the long list of things designed to belong to one career. Eternal Cards are non-tradable during Open Beta and remain locked to the account that earned them โ this protects the long-term integrity of card progression. Unopened loot boxes cannot be transferred (open first, then trade the duplicates you donโt want). Items earned through onboarding, founder rewards, achievements, league trophies and milestone unlocks are account-bound. Any item already equipped on an active save, or staked in a season-long ongoing reward chain, is also locked until released.
โ๏ธ Initiating a trade
There are two ways to start a trade. The first is via a known counterparty from your social graph. Because the v2.9 single-player offline rewrite removed the in-app friends panel, the de-facto friend channel is the official ManageFC Discord. Find the manager you want to trade with, agree on the swap in chat, then return to the game and create the proposal addressed to their username. The second method is a trading code: every account can generate a short, rotatable code that uniquely identifies the inbox. Share the code, the other side pastes it into the Trades screen, and the proposal lands in their inbox without exposing either userโs account ID.
Once the channel is open, you build the proposal. Pick the items you are offering, optionally attach an MCoin amount (see โMCoin in tradesโ below), then specify what you are requesting in return โ either by selecting from items you know the other person owns (if they made their inventory visible), or by leaving the โrecipient fills inโ slot so they can counter-propose. Add an optional note.
Hit send. The proposal arrives in the recipientโs Trade inbox with a clear summary of both sides. They can accept as-is, counter-offer with a different bundle, or reject with a one-line reason. Counter-offers send the proposal back to you for review โ the trade only completes when both sides agree to the exact same final bundle.
๐ Confirming and escrow
Once both sides have agreed on the bundle, the trade moves into a confirmation phase. Each side must independently confirm the final exchange. The system requires 2-factor authentication on confirm for any trade that includes MCoin or rare-tier cosmetics, which is the same protection layer used by the wallet and other sensitive operations.
While the trade is pending and confirmed by only one side, both bundles are held in escrow. Items leave the originating inventories and are placed in a system-held vault โ you cannot use them, equip them, list them on the Marketplace, or include them in another trade. This makes double-spending impossible and guarantees that if either side cancels, the items return clean and instantly to their original owners.
The exchange itself is atomic. The moment the second confirmation arrives, the system performs the swap in a single database transaction: all items and MCoin move at once or none of them do. There is no โyour side already left, theirs is still pendingโ failure mode. Either both parties walk away with the new bundle, or nothing changes.
Either side can cancel at any time before the second confirmation. Cancellation is one click, no questions, no penalty. The items leave escrow and return to inventory. After the second confirmation, the trade is final and irreversible from inside the game โ disputes from that point on go through the support channel described below.
๐ช MCoin in trades
Trades support an optional cash side in MCoin to handle deals where the items on each side are unequal. A common pattern: โI give you Card X plus 50 MCoin, you give me Card Y.โ The MCoin amount can sit on either side of the bundle, but at least one cosmetic item must be present in the trade โ Trades is not a money-transfer service, and pure MCoin transfers are not allowed in this channel.
When you propose, the system checks that your wallet balance covers the MCoin side. If you do not have the funds, the proposal is rejected before it goes out. Once the proposal is sent, the MCoin amount is held in escrow alongside the items, exactly like any other asset in the bundle.
A small 2% fee applies to the MCoin side of any trade. There is no fee on the item side. The fee covers anti-abuse processing and discourages using Trades as a primary MCoin-shuffling tool. The cosmetic portion of every trade remains free.
๐ก๏ธ Safety, disputes and audit log
Every trade โ proposed, counter-offered, cancelled, completed or expired โ is written to an immutable audit log. The log captures the two account IDs, the exact item IDs and MCoin amounts on each side, the timestamps of every state change, the IP origin of each confirmation, and the trading code used (if any). You cannot delete entries from the log; neither can support staff. This makes after-the-fact dispute resolution possible even months later.
A dispute window of 7 days opens the moment a trade completes. If you believe you were tricked, scammed, or that the trade was completed under fraudulent circumstances, contact support@managefc.com within those 7 days. Include the trade ID (shown on every completed trade), a short description of what happened, and any evidence (Discord screenshots, chat logs). Support will pull the audit entry and assess.
Resolution is case-by-case. Proven scam โ where one side misrepresented an item, exploited a bug, or used a compromised account โ can result in trade reversal and suspension of the offending account. Buyerโs remorse, regret, or โI didnโt read the trade carefullyโ are not grounds for reversal: the in-game confirmation flow shows the full bundle on both sides at every step.
๐งช Beta status and current limits
ManageFC is in Open Beta. During beta, payments are disabled across the platform, and the Trades system is currently in observation-only mode: the UI is reachable, the schema and audit log are in place, and a small group of test trades have been run by the team โ but new player-to-player trades are gated off until anti-fraud monitoring, rate limits and counterparty visibility have been validated against real usage patterns.
When Trades open for general use in v1, the initial rollout will include hard limits to protect the early economy: a daily cap on trades per account, a minimum account age before you can initiate, a cooldown between trades with the same counterparty (to discourage farm-loops), and a global pause switch that the team can hit if something looks wrong. These limits will relax as anti-fraud signal quality improves.
If you want to follow the rollout, join the Discord and watch the #announcements channel. Beta testers who help stress-test Trades during the gated rollout will get a one-time Trades Pioneer cosmetic.
๐ Marketplace vs Trades โ at a glance
Both systems share the same inventory and audit infrastructure. An item cannot be listed on the Marketplace and included in a Trade at the same time โ escrow on one path locks it for the other.
โ Quick FAQ
Q.Can I trade Eternal Cards?+
A.Not during Open Beta. Eternal Cards are non-transferable to protect the long-term integrity of career progression. This may relax in a future release, but only after extensive design review โ and it would only ever apply to cards earned cleanly.
Q.What happens if the other person never confirms?+
A.The proposal expires automatically after 48 hours of inactivity from the side that needs to act. Items leave escrow and return to your inventory. You can resend or reach out via Discord if you want to retry.
Q.Can I include only MCoin and no items?+
A.No. Every trade must contain at least one cosmetic item on each side. Pure MCoin transfers are not allowed in Trades โ that is a deliberate restriction to prevent the channel being used as a hidden money-mover.
Q.Can I trade between two of my own saves?+
A.Cosmetic inventory is account-level, not save-level. There is no need to trade between your own saves: items you own are available across all your saves. Trades only make sense between two different accounts.
Q.I think I got scammed in a trade. What do I do?+
A.Contact support@managefc.com within 7 days of the trade completing. Include the trade ID (visible on the completed trade screen) and a description of what happened. Support will pull the audit log and assess. Proven scams can result in reversal and suspension of the offending account.
Interested in peer-to-peer trading?
Create a free account and connect with other managers.
Create Free Account